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The in-game hints tell you to crouch down and get behind one of them. The zombies just stand there, waiting until they see or hear you at which point they’ll chase you with no more strategy that enemies did in the original Doom. Anyway, eventually you’ll get to a town, or whatever, and you’ll see zombies. Crouching (and going prone) is for stealth, which is fairly important early on. The in-game hints explain the basic controls (walking, running, jumping and crouching). Although there are trees which are used, as you’d expect, to get wood for crafting. Given that the open space outside of population areas are entirely empty, including not having any zombies, this means there is a lot of wasted space. So you walk (and run while your stamina allows) in a random direction hoping to find a building, be it in a town, farm, military base or other. You have a map screen available to you but oddly most of the time the blue pointer that shows where you are just isn’t there (at least in single player, it is in multiplayer though). Gameplay has been refined over the decades but there’s a lot of lessons to be learned from the classics and here everything feels off and clunky to some degree but not in a broken way.įirstly, you spawn randomly on the level (of which there are ten or so choices). If this was put together by a 16 year old, that’s impressive but that’s presumably a kid who might have missed out on a lot of classic game experiences.
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The main one is something that many games struggle with which is to say that just because you’re clever enough to code a game, that doesn’t mean you’re good at designing gameplay. The game does have problems which are apparent early on.

Not wishing to get to jacked up by fellow humans, I went for the offline mode first. Your main menu gives you some customisation options and a choice of online and offline modes. We were completely new to Unturned until we fired it up for review and so it’s easier to speak from that perspective and firing this game up for the first time is a little daunting.


The visuals are similar and the game’s mix of exploration, crafting and survival all ties in with that assessment. On first appearances, the game seems to be a pretty straightforward take on Minecraft.
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Here in Console Land, the game is relatively unknown but it has now been released on PS4 (and Xbox One), albeit with very little fanfare. The story seems to be that it was made by a 16 year old Canadian kid using Unity assets (although there is a conspiracy theory that this was actually developed by a team but we don’t know, or really care, about any of that).
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Unturned is an open-world zombie survival game that has been around for years on the PC where it has a thriving community and a big modding scene. Novemin PS4 / Reviews tagged budget / minecraft / sandbox / unturned / zombies by Richie
